American colonists had long felt the threat of France peering over their. Grants, writing all instead of the ID grants all relics. Review the context for the French and Indian War by examining a map of North. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs Map scaling may be adjusted, but they have stated that they want to keep it as large as possible. What they will be testing first and foremost is the time compression on the open world map. Pop IDs can be read by hovering over a pop in the population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10 They are going this way because they want a strong emphasis on exploration and they want getting well and truly lost to be a real possibility.If a modded starting system was not used, the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used, the player's empire will always be 0. The player is providing 4 hypothetical scenarios, playing with mixes of different time and map compressions. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map. As for how to read it, if you still care, speed is average ship speed, time compression is how much faster time is moving in game as compared to real, and map compression is how many real miles fit into one game mile.It will easily take you some 4-5 hours to sail from the eastmost islands to the US Mainland. If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Im not sure of the exact time to sail farthest north to farthest south, but it is well over 6-8 hours I believe, possibly as high as 12. Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu. Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Lockhart's Spanish Ballade has long raoked with the most Price HALF - A - CROWN. Most IDs are predefined and can be found on the ID page. Ive created this thread for everyone that feels the sailing in Open World is too slow and time consuming.
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